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Engineering ToolBox - enabled for use with the older versions of the amazing SketchUp Make and the newer "up to date" SketchUp Pro .

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Metes and Bounds Area

Metes and bounds is a system or method of describing land,

metes and bound

The term "metes" refers to a boundary defined by the measurement of each straight run, specified by a distance between the terminal points, and an orientation or direction - a bearing. The term "bounds" refers to a more general boundary description, such as along a watercourse or an adjoining public road way.

In many deeds, the bearing is described not by a clockwise degree measure out of 360 degrees, but instead by indicating a direction north or south (N or S) followed by a degree measure out of 90 degrees and another direction west or east (W or E). For example, such a bearing might be listed as N 42 o 35 W, which means that the bearing is 42 o35 counterclockwise (to the west) from north.

Delete, modify or add bearings and lengths in the table below. "Insert!" to add the area to your model.

Coordinates in Sketchup

Metes and Bound Area

Rotate the screen or widen the window to see full table!

Change before insert!

Area of the Land

After insert - double click the object in Sketchup - right click the surface area and open up "Entity Info" where you will find the area. The units may not be what you want - go to the Unit Converter for alternative units.

Tip! - if you want "Metes and Bonds" with latitude and longitude coordinates - this webpage may be helpful. You can use the coordinates from this page in the Latitude and Longitude Property object for insertion in your Sketchup model.

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Tools - accessed from within Sketchup

NOTE!! - the insert! and the Tools features only works when the engineeringtoolbox exension is opened from within SketchUp. Install the extension as described in the right column - restart Sketchup and open this tool from the Sketchup Plugins menu.


undo!   redo!


  change color!

Change color of the selected object(s) - may be slow for some more complicated objects (save your model first!)


iso!   top!   front!   right!   left!   back!   bottom!

Make Component


Makes a component of the selected object. Note that all objects from the Engineering Toolbox are inserted as individual groups. You should transfer a group to a component sharing the same definition when there is more than one instance of the same object. Tip! Rename the object to its final name before making it a component (in outliner or with right click and entity info).

Rotate Object(s)

around red!  , green!   or blue!   axis.

Select object(s) first. This tool may be very handy for objects with curved surfaces like pipes, elbows and so on.

Move or Copy Object(s)


Move or copy (multiple) selected objects. Make advanced geometric constructions with multiple selections, multiple copies and the offset. Tip! - Use "Make Component" to save space and reduce computer load when working with multiple copies.


insert the Knife!   cut!

Before cut - customize the inserted Knife! The Knife is a group you can rotate, change the size of, and even add or remove objects within (example - add a function curve for an advanced cut). You can also make your own Knife by naming a group "theKnife". After insert and customizing the knife - positioning it to the object(s) where to cut - select the object(s) (must be groups) - and click cut! Afterwards - select the object(s) and remove the parts of the object(s) that you don't want. YouTube demo of the Knife!

Move an Object to an other Objects Position


Select two objects - click "move" - and one of the objects moves to the position and angle of the other object. This tool may be handy when moving objects between axis systems.

Insert (Reference) Line


  endpoint         insert!

This tool can be used to add reference lines.

Insert Horizontal Plane


Insert Vertical Plane



Insert Box


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